Our Team
An experienced co-development team spanning art, animation, tech art, and engineering, with multiple shipped and AAA titles across platforms.
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Mike Green
FOUNDER/ART DIRECTOR
28 years’ experience in games, XR, and real-time production, including dozens of shipped titles and AAA projects. Expert in modelling, texturing, rigging, animation, shaders, optimisation, and asset pipelines, while leading full project delivery and art direction.
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ANDREW CAKEBREAD
SENIOR DEVELOPER
Over 32 years developing games and interactive software for multiple platforms, contributing to numerous AAA and commercial titles. Skilled in C/C++, C#, Unity, graphics systems, and platform-level development.
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Tiernan McCarthy
DEVELOPER
Unity developer with 4 years’ professional experience delivering VR and interactive projects. Skilled in C#, C++, Python, and building maintainable, performant simulation and game systems.
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Anthony Stevens
3D GENERALIST/DEVELOPER
Veteran game developer with 29 years’ experience in real-time art and production, including many shipped AAA titles. Skilled in modelling, texturing, shaders, XR workflows, and also strong in technical pipelines, Unity tools development, and C# coding.
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James Foward
DEVELOPER
9+ years building gameplay systems, tools, and interactive applications in Unity. Experienced in shipping commercial titles across PC, mobile, and XR, with a focus on robust architecture and cross-discipline collaboration.
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Mike baxter
SENIOR 3D ANIMATOR
Senior animator and industry veteran with 31 years in game production. Has contributed animation, rigging, and motion systems to numerous shipped AAA releases. Specialises in character and creature animation, state machines, mocap pipelines, and gameplay animation systems.
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scott owen
SENIOR 3D ARTIST
3D artist with 17 years’ experience across games, CGI, and visualisation. Produces high-quality models, materials, and lighting for both real-time and pre-rendered outputs, with strong presentation and environment skills.
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simon edwards
SENIOR 3D ARTIST
3D artist with over 10 years in real-time game pipelines. Skilled in modelling, materials, shadergraphs, and optimisation, with strong technical awareness of engine constraints and asset performance.
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will leggatt
3D PROP ARTIST
3D prop and hard-surface specialist with 7 years’ experience creating optimised real-time assets. Focused on clean topology, material definition, and engine-ready asset delivery.
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michael tucker
3D TECHNICAL ARTIST
8 years’ experience supporting game pipelines with hard-surface modelling, shader development, and Unity integration. Also provides C# tool support to streamline technical workflows.
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kevin rafii
3D GENERALIST
Supports projects with modelling, animation, and visual polish. Has 6 years’ professional experience, with strengths in After Effects and real-time pipelines, and a creative flair for producing slick marketing animations and trailers.
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Ankit Akhauri
3D GENERALIST / ART OUTSOURCE LEAD
Leads external art production and supports game asset pipelines across Unity and Unreal. Strong in modelling, texturing, optimisation, and high-quality pre-rendered visual output.
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Lyra
MASCOT
Being cute is a hard job, but someone’s got to do it.